OOC Places/Times:
July 20th- 0200-0400 Soft Role Play
July 21st- 1800-0200 Hard Role Play
July 22nd- 1200-2000 Hard Role Play
July 23rd- 0600-1400 Hard Role Play
All games will be hosted on IRC, using the DarkMyst server network. Please see www.virtuacon.org for instructions on how to register for the convention and channel information. Please note that times listed above are GMT.
Lead ST Contacts:
Will Sample (will.sample@gmail.com), Venue Lead Storyteller
Theme:
The Theme for VirtuaCon 2006 is "Of Mythos and Man." Requiem will focus upon the elements of the Consequences of Immortality. Sins of omission and commission bring misery upon the Damned; the Evil Within overwhelms reason and restraint, as the Beast strains against all inhibition. Who will look into the Abyss, and who will fall?
The Mood:
"And even in our sleep, pain which cannot forget falls drop by drop upon the heart,
and in our own despite, against our will, comes wisdom to us by the awful grace of God."- Agamemnon -- Aeschylus
Travel Restrictions:
All attempts to reach the game site via mundane transportation succeed. All attempts to reach the game site via an unorthodox manner will be screened by the Venue Lead, and dealt with appropriately. All attempts to hinder travel of outbound characters will be processed through the Venue Lead.
Proxy Rules:
Please see Universal VSS.
Items for Lead Venue Storyteller Approval:
Requiem Storytellers may petition to incorporate their plotlines and/or NPCs into the VirtuaCon plots; approval of the Venue Lead Storyteller is required to do so.
Other items are listed in the Universal VSS.
Mass Destruction Effects:
Please see Universal VSS.
On-Site vs. Off-Site:
Please see Universal VSS.
Storyteller Empowerment in Mass Combat Scenes:
At any time the VirtuaCon Requiem Storytelling staff may request that a character or item be removed from play due to disruptive or inappropriate behavior on the part of the player.
Please see Universal VSS for further information.
Venue Summary
Intrigue (Politics and Negotiation): 5
Action (Combat and Challenges): 2
Mystery (Enigmas and Investigation): 3
Drama (Ceremony and Characterization): 3
Darkness (Probability of Character Death/Corruption): 5